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Dec 12, 2011

Mobile interactive personal imagination

A while ago, friends buy a Galaxy S II, and overall satisfaction, but still occasionally in a chat and hatred "against human" some design-believe that each of the heart with Android devices will have a similar experience.

These complaints reminds me of the nokia Marko Ahtisaari senior vice President in an interview with ifanr had words:

They (refers to the existing mobile equipment interface) are great, but apparently, the design has not arrived peak, especially in the program, elegant and simple switch, etc.
This view is gradually accepted recently, recent articles also often mentioned it.
So is this, I write some of expectation and imagine moving interaction. The following the idea as, all in the touch screen equipment for basis points.

A, the cart before the horse chat interface

Usually chat interface is this:
Text input box under it, message top-down, according to the time sequence, in before, the recent next. The layout descended from the traditional books typesetting, accord with human reading habits, naturally absolutely reasonable.

But in my humble opinion, it will be the cart before the horse once, also has the advantage of the:
Its good to have two:
If you use the layout, comfort will be improved. In traditional layout, if not open the virtual keyboard, the recent news-often also is the most need to care about news-and is located in the bottom of the screen and the user's line of sight, usually is concentrated in the upper portion of the screen. Attention center frequent moves up and down, what should not be comfortable experience.

Another benefit is operation efficiency than the traditional layout as high. In the virtual keyboard pop-up, the layout of the interface is stable, and according to the traditional layout, input box shall be made room:
The interface of the whole mobile, can cause short attention span the out-of-focus. In the attention to focus on before, can't carry on the effective operation. In my experience, this operation on the blank period in a seconds or so, far more than fill the time between animation occupied for long. Every open virtual keyboard remain a second, it is also a great accumulation of waste.

If say the cart before the horse layout is not in conformity with the often learned, will cause against reading to cause, should also do not send. Want to know now the big hot micro bo website, they are all up and down the layout of the cart before the horse, also did not see anyone complain reading inconvenience. And the more ancient the function of the early mobile phone, text messages and arranged like this. And at that time the inconvenience, more text messages are not in a dialogue forms is classified cause, and up and down without any relationship is order.

For vendors, this kind of design has its advantages, and have no obvious prejudice, and anyway, can be converging in the interface design, accept standout effect, should be worth a try.

Second, the centralization of the operation area

The two years equipment soaring screen size, visual area is then change quickly, this naturally good thing. But the operation area also follow to expand a lot, but difficult to say good is bad. I the handheld Galaxy S II friends will have mentioned, often go out to point at the bottom of the screen to menu, then sleep sweaty, in the long run, never really articular inflammation from attack.

Today's interface design, the central area of the screen, general is used to display the content of, in addition to click and drag the two navigation operation, they didn't have much use. Most of the other operation, all depends on the screen of the top and bottom interactive elements.
The designer's intentions, as the common operation is still up to the edge horn, good will the hinterland for the most important content to show. But the actual after use, and often feel that "not commonly used" the operation, is commonly used to tight. Other did not talk about, and iOS to return to the top left corner of the key, is be countless people of bad press.

MOTOROLA new hair large screen mobile phone, also noticed the problem, made some improvements, good let users thumb can less work. And apple holding the 3.5 "screen, may also have the consideration.

Just the screen size progress but trend, and even a sense of holding extreme emphasis on nokia, N9 have also reached the screen size of 3.9 "-only with clever design, equipment itself and not increase it.

According to the trend, if not add improvement, the user thumb unavoidably're upside-down, haunted by ZhouChe fatigue of bitterness. With more task switching, for example, most systems require the user to move the thumb at the bottom of the screen, the operation. IOS, Android, Windows Phone 7 are in effect, its experience how to, want to also need not I in this wordiness. This operation if copy to more than 4 inches on the large screen, the user of the thumb is really can be afraid the safety can rhyme.

In this respect, nokia N9 sliding operation and much more comfortable. In addition to its own accord with the human nature, will focus on screen operation center, is also a lot of one reason, in multitasking experience highly-rated webOS devices, in the keyboard to open, more task switching operation area, also located in the middle of the equipment, in addition, the nine key functions early nokia machine, its handle many are still unforgettable. Investigate its reason, may also lies in the equipment will be compressed to the middle equipment operation.

Thus to come, will equipment operation area compression, as far as possible to the middle on equipment, in order to reduce the operation of the thumb movement, as improve interaction experience learning. And from all aspects to see, actually designers also know the opening off here. For example through the long according to exhale menu, thumb in the current position for operation, it is very common one design.

And cisco iOS auxiliary touch function, as well as a good idea-through the suspension of transparent window, provide additional operation possibility.
However, the hope of the masses of the developers and designers, in design interactive logic, more to consider the problem, take out a better plan. For the user the health of the thumb take a few minutes idea, is all the meanings of work.

The interface switch too frequent, is now mobile device has the problem. The current mobile interface is a window--or was it a single interactive process-design, this is the limit by the screen size, can be really are unable to think. Human can do, also is to reduce the time when switching loss only.

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